
- BLOW THE MAN DOWN PILLARS OF ETERNITY II FULL
- BLOW THE MAN DOWN PILLARS OF ETERNITY II PLUS
Barbaric Retaliation - (White March pt.
BLOW THE MAN DOWN PILLARS OF ETERNITY II FULL
Heart of Fury - A level 11 once per encounter ability that allows the player to do a full attack with a +25% damage for one second in a two-meter radius. I exclusive) A level 11 passive ability that makes ranged attackers more than one level below the character unable to engage with them. Vengeful Defeat - A level nine passive ability that allows the player to attack even with no endurance left. Barbaric Shout - A level nine version of the Barbaric Yell. Threatening Presence - A level seven passive ability that causes nearby enemies to become sick. BLOW THE MAN DOWN PILLARS OF ETERNITY II PLUS
Thick Skinned - A level seven passive ability that gives the player a plus three defense against, slashing, piercing, and crushing damage. II exclusive) A level seven passive ability that allows the player to recover immediately after a kill. One Stands Alone - A level five passive ability that gives the player the flanked bonus when standing adjacent to two or more enemies causing them to deal 20% more melee damage to those enemies. Brute Force - A level five passive ability that causes the player's attacks to target their enemies fortitude if it is lower than their deflection. Bloodlust - A level five passive ability that gives the player a +20% to their attack speed after killing two enemies. Wild Sprint - At level three, three times per rest and player can gain three and a half points to their movement speed and +12 to their defenses while disengaging. Savage Defiance - At level three, once per encounter the player can gain 100 points of endurance over 12 seconds. Blooded - A level three passive ability that gives the player a +25% damage when their endurance is below 50%. After Barbaric Yell and Frenzy, the talents and abilities available are as follows. While these are not necessary at the beginning, players may need to think about if their beefy barbarian will be charmed into taking down their team.Īs the player continues to level up the barbarian will receive one ability at every odd level and one talent at every even level.
Resolve effects the player's concentration, the ability to focus on casting, deflection, the ability to block a spell, and will, the ability to ignore a spell. Perception affects the player's ability to interrupt an attack, their accuracy, and reflex, their ability to block enemies. While early on these are the stats players should pool into, don't forget about the other options, resolve, and perception. Intelligence affects their AOE, duration of effects, and their willpower defenses. Dexterity affects their speed and ability to dodge. Constitution affects their endurance and health. Might affect the player's damage and healing abilities. Stats highly recommended to the barbarian are might and constitution, while dexterity and intelligence are recommended. Players will have roughly 15 points to put into their attributes at the beginning of the game. These could all be useful depending on the playstyle but Death, Fire, and Life seem the most useful to a standard barbarian. Finally, Nature gains the Wellspring of Life ability which gives the Godlike a might, constitution, and dexterity bonus when below 50% health. Moon gains the Silver Tide ability which gives them a healing AOE when their endurance is downed by each quarter of their pool. Fire gains the Battle-Forged ability which gives them a damage reduction when below 50% of their health pool and their enemy takes fire damage from striking them in melee. The four subraces, Death, Fire, Moon, and Nature have wildly varying abilities, all of which are useful.ĭeath gains Death's Usher which gives the Godlike a damage increase when they are below 25% of their endurance pool. However, the Godlike's subraces make it worth picking. Godlike, unlike the other races on this list, seem like they wouldn't make good barbarians based on their base stats of plus one to dexterity plus one to intellect.